CliffReturn: rules, controls and first steps

Two rescue commissions in a pannable cliff scene: plan, rehearse, then bring the team home.

By Autorun Games · Updated 2026-11-04

CliffReturn v0.4.0: a run stopped at a blocked span, carrying the teammate, with keep-plan and retry controls
CliffReturn · Gameplay screenshot.

Play CliffReturn

What you play

Tap an anchor to inspect rope, resources and footing. Rehearse without writing real results, then execute and return to camp. During execution, see the teammate waiting, carried or safe at camp, and the next stance cost before stepping. A failure stops at the blocked span; keep the legal route for local repairs. Portrait and landscape views are available.

Two rescue commissions with planning, rehearsal and actual execution. A rehearsal result is not a recorded rescue delivery.

Controls

Tap an anchor to inspect the next stance and resource cost, add legal steps to the plan, then choose rehearsal or execution.

Your first session

  1. Inspect the outbound route and resources, but reserve a feasible way back to camp.
  2. Rehearse to locate a risky or blocked span. Keep the valid part of the route and repair the local problem.
  3. Execute the rescue and track whether the teammate is waiting, being carried or safe at camp. Finish the return instead of stopping at the rescue point.

Decisions worth watching

Resources spent reaching a teammate may leave too little for the return. Compare the next stance cost during execution.

The teammate being carried is progress, not completion. The delivery state is safe at camp.

Detailed player guide

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