
Harbor Escape
Clear the crowded harbor: tap the boats in the right order and fill every freighter.
Read rules and controls · PlayFind a puzzle, short arcade run or hands-on planning game. Each page explains the controls, the first decisions and the scope of the current playable release.
Begin with Harbor Escape for boat-sorting puzzles, Swarmwave for movement and upgrades, or SlingFly and Flip Driver for short physics attempts. The workbench and planning titles explore smaller playable slices; read their scope before starting. Player guides go deeper into particular rules and failure conditions.

Clear the crowded harbor: tap the boats in the right order and fill every freighter.
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Ride the neon tide: steer, auto-fire, evolve your weapons and survive the swarm.
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Crash-test dummy. Giant slingshot. Cash for distance.
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Clean up. Decorate. Make them smile.
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Two buttons. Keep going.
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Calm one frightened cat in the clinic's first case.
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Aim the cannon. Bring the wooden fort down.
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Solo 8-ball career and trickshot challenges.
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Inspect, fix and test six short fan and lamp cases.
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A small harvesting and hauling prototype.
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One loading-order puzzle: pack, rotate and strap cargo.
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A short solo putting course with stars and coins.
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One railway dispatch: route the passenger train.
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A small dog-care prototype, separate from the cat clinic.
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A three-round negotiation with visible stock and trade-offs.
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Four recovery commissions on a live pinball workbench.
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Two causal-deduction cases: collect evidence, test a fix, then account for safety and production.
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Two rescue commissions in a pannable cliff scene: plan, rehearse, then bring the team home.
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A six-generation seed-survival challenge with a phone-friendly greenhouse.
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Two lifting jobs with touch controls and a clearer work scene.
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A portrait mine-work scene: plan the order, preview risks, then return ore.
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Four photography tasks with a viewfinder, aperture ring and shutter dial.
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