harb.fun

Free browser games · no download · phone or desktop

harb.fun is home to small, free games by Autorun Games. Harbor Escape, Swarmwave, SlingFly, Tidy Tenant, Flip Driver, Paw Rescue, Siege Shot and Trickshot Pool run in your browser on phone or desktop, with no download and no account needed. Fourteen newer live slices — RepairBench, HarvestHaul, CargoOrder, MiniGolf Quest, ValleyRail, Paw Rescue Salon, Starport Compact, Pinball Works · 弹球工程局, Black Box Case · 黑匣子复盘局, CliffReturn · 岩壁归途, Seed Ark · 种源方舟, DualHook · 双钩作业, StrataContract · 岩层契约, and OpticsBench · 光学验收台 — are limited prototypes; portrait phones fit some of them, and Pinball Works, Black Box Case, CliffReturn, Seed Ark, DualHook, StrataContract, and OpticsBench are landscape or desktop playtests.

Harbor Escape: colorful boats packed in a harbor, waiting to board the freighters

Harbor Escape

Clear the crowded harbor: tap the boats in the right order and fill every freighter.

A 3D boat-sorting puzzle for quick breaks. Tap a boat and it sails straight out: boats that match the waiting freighter's color climb aboard, the rest park in a few berths, and the harbor jams if they fill up. Fog banks, countdown boats and flagship combos keep later chapters fresh, and the stars you earn rebuild the harbor town. Daily challenges, five languages, free to play.

  • Puzzle
  • 3D
  • 300+ levels
Swarmwave 0.4.5 local Tactical Trial at Reef Risk 0

Swarmwave

Steer through the deep sea and combine weapon cards to survive the tide. Try local tactical runs with routes, refits and mastery goals, or enter the separate ranked challenge. Health, coins and Boss information stay readable in portrait and landscape.

Local tactical runs stay unranked. Only server-verified scores enter the leaderboard.

  • Survivor
  • Shooter
  • 5–8 min runs
  • 0.4.8
SlingFly: a crash-test dummy launched from a giant slingshot over a desert range

SlingFly

Crash-test dummy. Giant slingshot. Cash for distance.

Pull back the giant slingshot and launch a crash-test dummy as far as you can. Bounce, grab coins, then spend the cash in the garage on power, bounce, rockets, gliders and magnets. Three biomes, runs of 20 to 40 seconds, free to play.

  • Arcade
  • Slingshot
  • 20–40 s runs
Tidy Tenant: a messy apartment waiting to be cleaned and decorated

Tidy Tenant

Clean up. Decorate. Make them smile.

You run a small apartment block. Each new tenant leaves a mess: wipe the dust, put clutter away, then pick furniture that matches their taste. Three rooms, nine stays, stars and coins for the next upgrade. Free to play.

  • Decorate
  • Puzzle
  • 3 rooms
Flip Driver: a jeep catching air on a hilly dirt track

Flip Driver

Two buttons. Keep going.

A side-on off-road run: gas and brake, land the jumps, don't flip. Cash for distance, air time and flips buys engine, tires, suspension, tank and air control in the garage. Grassland then snow, 30 to 90 second runs, free to play.

  • Driving
  • Two buttons
  • 30–90 s runs
Paw Rescue: a grey tabby cat on a clinic table with soothe, dry wash, ointment and bandage controls

Paw Rescue

Calm one frightened cat in the clinic's first case.

A short clinic case you play in the browser. Stroke slowly to soothe the cat, then dry-wash, ointment and bandage as the case asks. This release is the first cat case only. Free to play, no account needed.

  • Clinic
  • First case
  • Cats
Siege Shot: a cannon aimed at a short wooden tower on a desert field

Siege Shot

Aim the cannon. Bring the wooden fort down.

Drag to aim, fire, and topple stacked wood. This slice ships three career levels you can finish in a browser sitting. Free to play.

  • Arcade
  • Cannon
  • 3 levels
Trickshot Pool: an 8-ball rack on a green table with aim, power, spin and jump controls

Trickshot Pool

Solo 8-ball career and trickshot challenges.

Line up the cue, set aim, power and spin, then take the shot. Play a single-player career table against the AI, or work through trickshot challenges. Free to play in the browser.

  • Pool
  • Career
  • Trickshots
  • 0.1.2
RepairBench 0.2.2 ordinary open-fan measurement-led hint, with previously earned six-case progress; no new repair completion shown

RepairBench

Inspect, fix and test six short fan and lamp cases.

Open the case, measure voltage or continuity, and test the device. Hints use current readings and visible parts rather than naming a repair before observation.

  • Repair
  • 0.2.2
  • 6 cases
HarvestHaul: a yellow mower on a wooden pad in a grass field with forage, coin and order HUD

HarvestHaul

A small harvesting and hauling prototype.

Work the field, fill the hopper, then plan the delivery.

  • Prototype
  • 0.1.0
  • Harvest
CargoOrder: an empty truck bay with crate tiles, weight HUD and rotate or strap controls

CargoOrder

One loading-order puzzle: pack, rotate and strap cargo.

Load the truck for two unloading stops without crushing cargo or breaking the weight and balance rules.

  • Prototype
  • 0.1.0
  • Loading
MiniGolf Quest 0.2.1: ordinary portrait Hole 4 after one short stroke, with the outer walls framed; no hole completion shown

MiniGolf Quest

A four-hole solo putting prototype with stars and coins. Hole 4's portrait view keeps the dogleg outer walls and bumper in frame, including after short strokes. The original three holes, shot mapping, physics and rewards stay unchanged.

Drag to aim and release to putt. Select among four holes; Next cycles 1→2→3→4→1. Find a route around the corner by staging shots or using the bank target.

  • Putting
  • Prototype
  • 0.2.1
  • 4 holes
ValleyRail 0.1.4 ordinary planning: both train queues expanded, engineering-yard one-tick wait and passenger queue; no executed rescue shown

ValleyRail · 山谷调度站

One railway dispatch: route the passenger train.

Expand Both waits to compare planned dwell ticks for both trains, the current step, and remaining actual wait. Counts are ticks, not clock time. Recommended portrait; shorter windows use native scrolling.

  • Prototype
  • 0.1.4
  • Dispatch
Paw Rescue Salon: a cartoon dog in a wash tub with shampoo, brush and kennel tools

Paw Rescue Salon

A small dog-care prototype, separate from the cat clinic.

Wash and groom with the visible tools. This dog-care prototype is separate from the cat clinic.

  • Prototype
  • 0.1.0
  • Dogs
Starport Compact 0.1.2 ordinary ledger after one three-party trade: one pending future berth for round 2, zero fulfilled; not a three-round completion

Starport Compact · 星港公约

A three-round negotiation with visible stock and trade-offs.

Open a standalone obligation ledger grouped by execution round. Filter pending, fulfilled, or all promises, including the round each was granted. The ledger stays available when the trade table is closed.

  • Prototype
  • 0.1.2
  • 3 rounds
Pinball Works v0.7.2: ordinary Gentle commission selection, showing the complete entry-speed target on the table; no shot or clear shown

Pinball Works · 弹球工程局

Four recovery commissions on a live pinball workbench.

Tap to place or select a part; drag to pan and pinch to zoom around your fingers. The parts drawer stows during a shot or slow replay. Pan and zoom in portrait with the mini overview. On a short landscape screen, parts and controls stay in one row to leave more room for the table. Touch A→B→C, then the recovery bin. Intro keeps its original goal; Gentle limits entry speed to 40. Budget recovery limits this shot's part cost to 1, without a speed cap. Dual-band recovery needs two fresh shots on the same layout: Standard and High must each touch A→B→C and reach the bin. One band alone does not deliver the job; editing the layout clears the pair. Over-budget shots still run, but do not complete Budget delivery; the layout stays for revision. Out-of-order failures show their actual cause and the existing edit/slow-motion suggestion while keeping the layout. Gentle’s recovery label, including the live entry speed, stays inside the table’s right edge.

  • Prototype
  • 0.7.2
  • Four commissions
Black Box Case v0.4.2: the actual unaligned case-two scene with expanded timeline help showing the full clock relationships and explanation

Black Box Case · 黑匣子复盘局

Two causal-deduction cases: collect evidence, test a fix, then account for safety and production.

Select equipment to inspect its original records. Open or fold the evidence drawer; inspect plant time and device clocks on separate tracks. Moving the event cursor does not align clocks or start a replay. Align the clocks and compare causes. Case 2 adds a delayed signal: the old auto-stop fix fails, while restoring the live signal can preserve production. Evidence and archives stay separate for each case. On landscape phones, the equipment field, both clock tracks and current actions have separate areas, with horizontal scrolling cues. Expanded timeline help shows the full clock relationships and explanation; closing it keeps the compact layout. Original case and run rules are unchanged. Landscape or desktop is a better fit.

  • Prototype
  • 0.4.2
  • Two cases
CliffReturn v0.4.0: a run stopped at a blocked span, carrying the teammate, with keep-plan and retry controls

CliffReturn · 岩壁归途

Two rescue commissions in a pannable cliff scene: plan, rehearse, then bring the team home.

Tap an anchor to inspect rope, resources and footing. Rehearse without writing real results, then execute and return to camp. During execution, see the teammate waiting, carried or safe at camp, and the next stance cost before stepping. A failure stops at the blocked span; keep the legal route for local repairs. Portrait and landscape views are available.

  • Prototype
  • 0.4.0
  • Portrait / landscape
Seed Ark v0.5.0: the read-only generation-one settled harvest recap opened from generation two, separating weather, food and kept seeds

Seed Ark · 种源方舟

A six-generation seed-survival challenge with a phone-friendly greenhouse.

Tap a seed bag, then a plot. The landscape sidebar scrolls to keep planting and advanced controls within reach. Harvest food or keep seeds, then resume the same local run. Revisit recorded generations in a read-only harvest recap: compare forecast and actual weather, food, kept seeds and individual plots. Unrecorded fields stay marked as not recorded. Return to the current generation to continue. Previous scene and Classic remain in Settings.

  • Prototype
  • 0.5.0
  • Portrait / landscape
DualHook v0.4.0: the current off-center lifting job, selected hang points, two rope controls and the landing slot

DualHook · 双钩作业

Two lifting jobs with touch controls and a clearer work scene.

Hold the two rope controls, choose hang points and guide the load into the slot. Portrait framing follows the workpiece; red contact marks show actual collisions. Retry and compare scrape and support costs in the same page.

  • Prototype
  • 0.4.0
  • Portrait / landscape
StrataContract v0.5.2: the actual planning scene shows planned carry 4 and delivered 0, before preview or actual execution

StrataContract · 岩层契约

A portrait mine-work scene: plan the order, preview risks, then return ore.

Tap a block to probe, support, mine or move. Open the cost ledger, rehearse cave-in risk, then return ore to the shaft. Gold outbound and teal return paths preview the selected plan; return cave-in warnings and unknown cells remain distinct. The top bar explicitly labels planned carry and preview carry; only real execution uses the carried-ore label. During execution, ore, work-hours and carried-ore counters now follow real progress. Planning and rehearsal remain estimates; delivery still requires an actual return to the shaft. Rotate on the same page while keeping the plan.

  • Prototype
  • 0.5.2
  • One order
OpticsBench 0.6.2 ordinary current-task reference comparison, upper dialog with frozen photos 1 and 3 at 50mm and 85mm; both failed naturally, not a task completion

OpticsBench · 光学验收台

Four photography tasks with a viewfinder, aperture ring and shutter dial.

Pin a frozen photo from the current task and compare it with a later, non-adjacent shot. Read the recorded lens, focus, aperture, shutter, exposure, blur and pass status. Switching tasks or restarting clears the pin; later dial moves leave old frames unchanged.

  • Prototype
  • 0.6.2
  • Four tasks

Learn the games

Get a practical next step for a stalled run: read the controls, understand a failed condition, or compare a new strategy. Browse all player guides.

Guides

Harbor Escape has several ways to play, and each asks you to think about the harbor differently. Start with the boat-sorting basics, choose a guide for the mode you are playing, or look up a specific problem before spending a booster or restarting a level.

Berth Sort beginner guide

New to the main mode? Learn why matching boats board the current freighter while other colors wait in berths, and how the next ships in line should shape your moves. The guide also explains the three-star goals, so you can decide when a clean restart is worth more than a quick clear.

Classic mode: clear every boat

Classic removes the freighters and berths, leaving a puzzle about which boat can escape first. This guide shows how to trace blocked lanes, count down numbered boats before they expire, and handle bomb boats without losing stars. Read it when an apparently easy exit makes the rest of the board impossible.

Cargo Match: make every move count

Cargo Match trades sailing for crate swaps, but clearing a color only helps when a waiting ship needs it. Learn when to make a direct match, when to build a crane or dynamite for a larger clear, and why moves near the bottom of the grid can create useful cascades.

Daily Harbor and streaks

Everyone gets the same Daily Harbor puzzle on its first attempt, so your opening deserves a careful look. This guide explains the UTC reset, how retries and practice runs differ from your recorded clear, and which results matter on the leaderboard. It also covers streak freezes and the stars earned for showing up each day.

Tide Challenge: plan for the next wave

In Tide Challenge, fresh boats arrive before you can finish the harbor for good. The guide explains how the waves grow, why a crowded edge can push incoming boats into your berths, and when to use Freeze or an extra berth. Use it to turn a short run into a steadier one.

Harbor Rush: survive and score

Rush keeps adding boats faster while the tide takes parking spaces away. Learn what ends a run, how quick direct loads build a combo, and why surviving into later waves matters more than forcing an early streak. The guide helps you decide when to chase points and when to clear a berth instead.

Special boats and obstacles

A locked boat, a fog bank, or a sandbar changes the order that looked obvious a moment ago. This reference explains how those pieces behave, along with ice, garages, deadline boats, drawbridges, and the newer special levels. Check the rule for the piece in front of you before sacrificing a heart or berth.

Choose the right booster

Undo, Call boat, Extra berth, and Freeze solve different kinds of trouble; Classic adds Remove and Defuse. This guide tells you what each one actually changes, which modes allow it, and when using one saves more than it costs. It is especially useful when you are trying to preserve stars for harbor repairs.

A plan for Hard levels

Hard and Super Hard levels make the clock a real limit and leave little room for careless parking. Before your first tap, count the current color, trace its blockers, and check how many berths you can afford to use. The guide works through that opening and shows where a hint or Call boat can change the result.

Rebuild your harbor with stars

Stars are both your building budget and your source of boosters and new looks. This guide maps the ways to earn them, explains why finished buildings produce more while you are away, and suggests a sensible spending order. Read it before buying a cosmetic set or draining your balance on an ordinary level.

Stuck on a level? Start here

When the board jams, the mistake may have happened several taps earlier. Follow this checklist to read each boat's arrow, open an exit lane, protect berths for colors coming soon, and undo a move that closed off your options. It gives you a way to change your next attempt instead of repeating the same opening.